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Rocky’s Reviews – April

F1 2017

Xbox One – 2017

F1 2017, similar to Codemasters’ previous entries, is a visually stunning game, from the details on each car to the track and even the race weekend presentation. TV Presentation is here, with commentators going through the Grid order and podium celebrations after the race. The career mode now features a paddock type hub, similar to how the first entries in Codemasters’ F1 sims. Here, you’ll interact with a laptop to go to the next session, change engine parts, see the championship standings and develop your car. Other characters will approach you to tell you of a new rival, how a new part has progressed or to invite you to a classic car event. It looks fantastic but the only downside is it increases the load times. The car development is much improved over the previous entries. Using a system F1 2016 introduced, you complete objectives over a race weekend and earn resource points. These are then spent to improve your car’s performance or reliability. These accrue slowly as a way to encourage you to remain loyal to a team rather than jumping around. Replacing car parts may incur a penalty, similar to how it would in real life. My issue was I found my car parts to wear very quickly so I ended up investing most of my development into durability to avoid grid penalties. When you start out, you create a character, customise their helmet (some helmets allow you to change individual colours) and pick your car number. Then you can choose any team to start with along with your teammate.  The career mode is 10 years long but unfortunately other drivers don’t switch teams. This was an issue with all of the F1 games until recently. Classic events will pop up every now and again but they can’t be skipped. It’s a nice addition to be able to play as old McLarens, Ferraris or Williams but after a while I just wanted to get on with my season. Outside of career mode there’s Championships, which allow you to partake in different championship events such as Classic Championship Season and Sprint Challenge, as well as the Invitational Events you’ll encounter in Career Mode. The game has the usual wealth of options from assists such as Pit Limiter to weather setting but now you can change the time of day and difficulty is a sliding bar so you can find the driver AI just for you. There’re also a few variances on tracks such as Bahrain or the USA. On the track, the cars feel fantastic. With the right set-up, you will be gliding around the track with ease and thanks to the track acclimatization programme in practice, you’ll soon pick up how to manoeuvre around each course. Overall, it’s a great experience, even a few years after its initial release.


2 thoughts on “Rocky’s Reviews – April Leave a comment

  1. Literally the first thing I want to play when I finally get an Xbox again is F1 games! It’s been far too long!


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